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The chainsaw was going to trigger cinematic executions just like the released version. It is unknown what other weapons were going to be featured in this version of the game. The weapons of Doom 4 range from traditional ones to new ones such as a pistol, chainsaw, grenades, combat shotgun, double-barreled shotgun, chaingun, sub-machine gun, PDW, assault rifle, plasma rifle, bolt-action sniper, heavy assault rifle and a grenade launcher. The player was allowed to crouch and sprint. The original version of Doom 4 was also going to feature brand new UI mechanics such as an objective/enemy compass watch, a dossier, player upgrades, weapons mods, weapon interfaces in the style of Doom 3, an armor counter and the most controversial known as health regeneration. This combat mechanic was repurposed for the animated executions from Wolfenstein: The New Order and the fast paced Glory Kills from Doom 4's final release. The game featured cinematic events, scripted and linear interactions with non-playable characters, as well an interactable melee combat system known as Synced Melee where the player has to trigger it towards the enemy until hitting the final blow before the enemies do it back. The main gameplay essence of Doom 4, just like the traditional formula, is focused on shooting demons with a cinematic action essence of being inside the experience. The setting is mostly focused on near-future locations from New York being corrupted by colossal hellish artifacts, flesh and bones, symbols and spawning demons. The surviving player will meet certain characters during the campaign and later joining a group simply titled The Resistance, composed by struggling civilians, remaining Earth soldiers and marines with the ultimate goal of eradicating the demons and reclaiming Earth. Storyīased on footage, documentations, assets, music, unreleased trailer clips and concept art, Doom 4 is centered around the apocalyptic invasion of hell on earth and its prevention has been failed.
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Instead of achieving new engine features, Doom 4 is built in a minor iteration of id Tech 5 that was featured on id Software's RAGE, featuring dynamic ambience and a superscript upgrade to improve performance on scripted sequences working simultaneously. As commented by id's former CEO, Doom 4 is not a sequel to Doom 3, but it's not a reboot either. It is claimed that Doom 4 was intended to be more action-focused with a serious tone, since Doom 3 was supposed to be horror. Where Doom 3 focused on the UAC facility opening a portal to Hell on Mars and prevent it, Doom 4 was to focus on the aftermath if hell wasn't stopped, with the demons reaching Earth. The premise of Doom 4 can be interpreted as a realistic reimagining of Doom II: Hell on Earth (1994), like how Doom 3 was essentially a reimagining of the original Doom released in 1993.